What a stupendous-looking show this is, and also what a boring and incoherent mess. Karas: The Prophecy is a wonder of production design and visual flair, animation and color, movement and sound — but not of story or character, coherence or logic. It’s bursting at the seams with ideas, many of which tie compellingly into Japanese legend and fantasy, but they have been jammed together cheek-by-jowl with a total disregard for how they are employed other than for flash and filigree. This has nothing to do with knowing that, say, a kappa is a dangerous water-goblin that looks vaguely like a turtle, or that a karasu is a crow-like spirit, or any other bit of mythological trivia. It has to do with the fact that if nobody understands the nature of the simplest plot developments in your story, nobody’s going to give a damn about it. The fact that this is the first half of a projected two-part series only makes things worse.
Karas is, I think — with a movie like this it’s difficult to be certain of anything — about a race of supernatural beings who live in parallel with the human world, or in conjunction with it, or something along those lines. The human world is vaguely aware of them, but never more than that. Sometimes these being-things fight each other in scenes that look like out-takes from Power Rangers: first they pull out a sword this big, and then they pull out swords this big, and then they pull out swords THIS big, and you ask yourself, how come they didn’t just pull out the biggest swords the first time and get it over with? The first fight or two is decently creative, but after the fifth or sixth Bullet-Time style fight it becomes an instant cliché. Quit mucking around with time and space and get on with the damn story.







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